Incomplete Information Dynamic Games

Incomplete Information

Partially Observable Markov Decision Process (POMDP)

  • \(\mathcal{S}\) - State space
  • \(T:\mathcal{S}\times \mathcal{A} \times\mathcal{S} \to \mathbb{R}\) - Transition probability distribution
  • \(\mathcal{A}\) - Action space
  • \(R:\mathcal{S}\times \mathcal{A} \to \mathbb{R}\) - Reward
  • \(\mathcal{O}\) - Observation space
  • \(Z:\mathcal{S} \times \mathcal{A}\times \mathcal{S} \times \mathcal{O} \to \mathbb{R}\) - Observation probability distribution

Alleatory

Epistemic (Static)

Epistemic (Dynamic)

Partially Observable Markov Game

Alleatory

Epistemic (Static)

Epistemic (Dynamic)

Interaction

  • \(\mathcal{S}\) - State space
  • \(T(s' \mid s, \bm{a})\) - Transition probability distribution
  • \(\mathcal{A}^i, \, i \in 1..k\) - Action spaces
  • \(R^i(s, \bm{a})\) - Reward function
  • \(\mathcal{O}^i, \, i \in 1..k\) - Observation space
  • \(Z(o^i \mid \bm{a}, s')\) - Observation probability distribution

Partially Observable Markov Game

Hierarchy of Problems

Belief updates?

Reduction to Simple Game

Reduction to Simple Game

Pruning in Dynamic Programming

Extensive Form Game

(Alternative to POMGs that is more common in the literature)

  • Similar to a minimax tree for a turn-taking game
  • Chance nodes
  • Information sets

Extensive Form Game

(Alternative to POMGs that is more common in the literature)

  • Similar to a minimax tree for a turn-taking game
  • Chance nodes
  • Information sets

Extensive Form Game

Extensive-form game definition (\(h\) is a sequence of actions called a "history"):

  • Finite set of \(n\) players, plus the "chance" player
  • \(P(h)\) (player at each history)
  • \(A(h)\) (set of actions at each history)
  • \(I(h)\) (information set that each history maps to)
  • \(U(h)\) (payoff for each leaf node in the game tree)

 

King-Ace Poker Example

  • 4 Cards: 2 Aces, 2 Kings
  • Each player is dealt a card
  • P1 can either raise (\(r\)) the payoff to 2 points or check (\(k\)) the payoff at 1 point
  • If P1 raises, P2 can either call (\(c\)) Player 1's bet, or fold (\(f\)) the payoff back to 1 point
  • The highest card wins

King-Ace Poker Example

  • 4 Cards: 2 Aces, 2 Kings
  • Each player is dealt a card
  • P1 can either raise (\(r\)) the payoff to 2 points or check (\(k\)) the payoff at 1 point
  • If P1 raises, P2 can either call (\(c\)) Player 1's bet, or fold (\(f\)) the payoff back to 1 point
  • The highest card wins

Extensive to Matrix Form

Exponential in number of info states!

A more interesting example: Kuhn Poker

Fictitious Play in Extensive Form Games

This slide not covered on exam

Heinrich et al. 2015 "Fictitious Self Play in Extensive-Form Games"

Deep Stack: Scaling to Heads Up No Limit Texas Hold 'Em

Can game learning methods like CFR be used in Large POMGs?

Title Text

Next Year: Add papers like the stratego paper, AlphaStar, etc.

255 Incomplete Information Games

By Zachary Sunberg

255 Incomplete Information Games

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